Yudi Li1, Min Tang1, Yun Yang1, Zi Huang1, Ruofeng Tong1, Shuangcai Yang3, Yao Li3, Dinesh Manocha2

1Zhejiang University, China

2University of Maryland at College Park, America

3Tencent

Same page link: (https://min-tang.github.io/home/NCloth/)

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Abstraction

We present a novel mesh-based learning approach (N-Cloth) for plausible 3D cloth deformation prediction. Our approach is general and can handle cloth or obstacles represented by triangle meshes with arbitrary topologies. We use graph convolution to transform the cloth and object meshes into a latent space to reduce the non-linearity in the mesh space. Our network can predict the target 3D cloth mesh deformation based on the initial state of the cloth mesh template and the target obstacle mesh. Our approach can handle complex cloth meshes with up to $100$K triangles and scenes with various objects corresponding to SMPL humans, non-SMPL humans or rigid bodies. In practice, our approach can be used to generate plausible cloth simulation at $30-45$ fps on an NVIDIA GeForce RTX 3090 GPU. We highlight its benefits over prior learning-based methods and physically-based cloth simulators.

Results

Our network can not only handle SMPL and non-SMPL human bodies, but also rigid obstacles. Our network can also process various types of clothes without providing skin models for those clothes. Compared with the previous method, our network can handle more scenarios.

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Video

Here is the demo video.